Counter-Strike: It’s really not that complicated.

Counter Strike has been around for a long time. It has a huge skill ceiling and the meta is changing all the time, even if the game doesn’t really change at all. Counter Strike isn’t like many of your typical shooters, such as Call of Duty or Battlefield. Instead of focusing on graphics and realism, it focuses solely on balancing, and competitive viability. I love it to death.

One of the first things that may be strange for the average gamer is that 98% of the player-base plays at the lowest graphic settings possible, even if their PC’s could easily achieve 60FPS at the highest settings and sharpest resolution. But right there is where the error lies. People start to judge those who play Counter-Strike when they don’t really know what it is, and they view us as idiots, or ridiculous tryhards just because we don’t play CS the same way we play other games.

Why would you ever play a game at the lowest settings possible when you have such a good PC? – Random Person

For me, and I assume many others, we don’t really view CS as a game. At least, not in the typical sense. Whereas many games have a certain way for the game to be played, CS leaves that all to the player. Unlike certain FPS shooters that

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have built in mechanics to “add to the experience” like Battlefield 1’s charge attack, or the infamous Call of Duty kill-streak rewards, Counter Strike simply has solid mechanics (that don’t get influenced by “classes” or “characters”) balanced weapons, easy to learn maps, little to no randomness, and community created strategies and etiquette. The game doesn’t decide anything for you, it just gives you the tools to make your own decisions. You may have heard that CS has roles, just like many other FPS’s. These roles are Lurker, Entryfrag, IGL (In Game Leader), AWPer, Rifler/Support. But they’re not really roles at all. They’re more like strengths. You see, there’s no menu at the beginning of the round where you select which role you’re going to play, in fact, these roles are not even strictly followed. Organised teams will just allocate these roles to who they fit the most, and when it comes to competing in actual league/tournament matches, more often then not, the majority of the game players will be exercising parts of the game not tied to their role. For example, the AWP costs $4750 of the in-game economy. If you want to use an AWP, you either have to buy it at the beginning of the round, have a teammate buy it for you, or have survived with one at the end of the last round. There’s several instances throughout every match where you simply will not be able to afford an AWP, so, your AWPer will be playing with a typical rifle, or certain guns economically viable on a save round. This is what separates Counter-Strike from the rest of the pack; a very basic system that leaves the player to make key decisions every round.

As a result, this not only makes for a competitive game to play, but also an easy to watch eSport. You don’t really have to know a lot about the game to understand what’s going on. Take this scenario, for example: If one team has pistols, and the other team has expensive guns, you expect the team with the guns to win, in addition, it is also apparent that if the team with only pistols win, that would be an upset. The scoring system is really simple to learn. best of 30 rounds, one team on Terrorist Side, the other on the Counter-Terrorist side, and they switch sides at 15 rounds. This kind of scoring system is used in almost all sports, hell, even a game of Rock, Paper, Scissors, is practically the same format. This simple inner dialogue is the basic entertainment of the game!

To compare CS to Overwatch, another FPS entering the competitive scene, you have a cast of characters for players to choose from, each with their own health, damage output, and unique “ultimate ability.” Certain characters by default will be good at defeating others, while some will act as a counter. One team will try to push a “payload” across the map by standing on it, the other will try to push the attacking team off the train and push it back to the starting point. Once the attacking team reaches a certain checkpoint, the time of the round will be extended. Once the attacking team is either successful or not, the teams will switch sides. So many variables. It honestly gives me a headache. There is no comparison to a traditional sport, and the strategies are only understandable if you have done some research on more than 25 characters.

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Overwatch can be summed up as follows: You have a game of rock paper scissors, with 24 more options available than just the 3 well known ones, meanwhile while you’re playing it, you’re running a triathlon to see who can get to the finish first.

That would take a long f***ing time to learn, and would take forever to figure out who even won the R,P,S duel.

CS:GO is just the best game out there, that meets everything I ask for in a game. The ESEA community is amazing too, even if they seem rough at first.

Enjoy this video of phoon fucking up some noobs in CS:Source.

And this CS 1.6 gem:

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